How to get every FF7 Rebirth weapon

Image source: Square Enix via We Game Daily

Weapons ready.

In Final Fantasy 7 Rebirth, weapons aren’t just about dishing out damage. They also define your characters’ growth, abilities, and combat strategies. This comprehensive guide explains how to get every FF7 Rebirth weapon, the skills they unlock, and the proficiency bonuses they offer. With each character having seven unique weapons to discover, we’ll ensure you won’t miss out on any of the game-changing gear spread across the vast open world of FF7 Rebirth.

How to Get Every FF7 Rebirth Weapon

Here, we detail how to get every FF7 Rebirth weapon, including the location of each weapon, the skill they impart, and the rewards for proficiency. If you’re not sure about any of the locations, check out our Final Fantasy 7 Rebirth interactive map page for more information.

Cloud’s Blades

Buster Sword

  • Location: Default weapon.
  • Skill: Focused Thrust.
  • Proficiency Bonus: Stagger an Enemy.

Sleek Sword

  • Location: Chapter 2, in a purple chest after Kalm, before entering the swamp.
  • Skill: Firebolt Blade.
  • Proficiency Bonus: Exploit an enemy’s weakness.

Rune Blade

  • Location: Chapter 4, found in a purple chest near the Rest Bench after the Parade segment.
  • Skill: Disorder.
  • Proficiency Bonus: Strike with Attack or Strong Attack after switching modes.

Umbral Blade

  • Location: Chapter 8, immediately after meeting Gus, to the right of the door out to the street.
  • Skill: Prime Mode.
  • Proficiency Bonus: Finish off an enemy while Prime Mode is active.

Crystal Sword

  • Location: Chapter 9, in a room with two paths, inside the room easily accessible, not the squeezed through door.
  • Skill: Infinity’s End.
  • Proficiency Bonus: Strike a Staggered enemy with Infinity’s End.

Igneous Saber

  • Location: Chapter 11, on your way up to Nibel’s reactor, above a pair of Screamers.
  • Skill: Blade Burst.
  • Proficiency Bonus: Finish off an enemy.

Slipstream Saber

  • Location: Chapter 13, early in the Temple of the Ancients, climb some ivy directly up.
  • Skill: Counterstance.
  • Proficiency Bonus: Unleash a Counterattack.

Barret’s Ordinance

1. Gatling Gun

  • Location: Default Weapon.
  • Skill: Focused Shot.
  • Proficiency Bonus: Stagger an enemy with Focused Shot.

2. Hi-Caliber Rifle

  • Location: Chapter 2, in the swamp on your main path, to the right of Cloud’s Sephiroth vision.
  • Skill: Bonus Round.
  • Proficiency Bonus: Fire 20 bullets while Bonus Round is active.

3. Barrage Blaster

  • Location: Chapter 8, after Barrett and Dyne’s story, in an open area with monsters, to the right.
  • Skill: Lifesaver.
  • Proficiency Bonus: Use your HP to heal allies once while active.

4. Vulcan Cannon

  • Location: Chapter 9, for completing “The Pursuit of Perfection” Quest in Gongaga.
  • Skill: Charging Uppercut.
  • Proficiency Bonus: Top up the Overcharge gauge.

5. Fafnir Rifle

  • Location: Before Chapter 10, first seen in Cosmo Canyon for purchase.
  • Skill: Point Blank.
  • Proficiency Bonus: Finish off an enemy.

6. Calamitous Bazooka

  • Location: Chapter 10, in a large room after the altars under Cosmo Canyon, across/below the first gate.
  • Skill: Smackdown.
  • Proficiency Bonus: Strike two or more enemies.

7. Battle Cry

  • Location: Chapter 13, in the Temple of the Ancients, after a cutscene with 3 soldiers and dropping a box into a crack.
  • Skill: Turbulent Spirit.
  • Proficiency Bonus: Fill 2 ATB Charges while active.

Tifa’s Combat Gear

1. Leather Gloves

  • Location: Default Weapon.
  • Skill: Divekick.
  • Proficiency Bonus: Finish off an enemy.

2. Sylph Gloves

  • Location: Chapter 3, in a purple chest in the Mythril Mine after separating from Barrett and Red XIII.
  • Skill: Reverse Gale.
  • Proficiency Bonus: Exploit an enemy’s weakness.

3. Kaiser Knuckles

  • Location: Chapter 5, in the Cargo Hold of the boat to Costa Del Sol, to your left after the first enemy set.
  • Skill: Overpower.
  • Proficiency Bonus: Follow up with an Attack after using the weapon ability.

4. Dragon Claws

  • Location: Chapter 8, complete Rank 3 of Desert Rush in the Dustbowl.
  • Skill: Starshower.
  • Proficiency Bonus: Follow up with an offensive ability or spell after using the weapon ability.

5. Tiger Fangs

  • Location: Chapter 9, in the Gongaga Reactor, after a swim and grapple sequence.
  • Skill: Chi Trap.
  • Proficiency Bonus: Strike an enemy with Chi Trap.

6. Crystal Gloves

  • Location: Chapter 11, beyond the bridge on your way to Mt. Nibel.
  • Skill: Unfettered Fury.
  • Proficiency Bonus: Stagger an enemy with a standard attack while active.

7. Jarngreipr

  • Location: Chapter 13, after splitting up in the Temple of the Ancients, post-bee fight and troops encounter.
  • Skill: True Strike.
  • Proficiency Bonus: Strike a Staggered enemy.

Aerith’s Magical Implements

1. Guard Stick

  • Location: Default Weapon.
  • Skill: Arcane Ward.
  • Proficiency Bonus: Activate the effects of the ward (one time only while ward is on the field).

2. Timeless Rod

  • Location: Chapter 2, Chocobo Ranch Barn, after getting Pico, in a purple chest at the back.
  • Skill: Chrono Aegis.
  • Proficiency Bonus: Strike an enemy and inflict Stop.

3. Empress’s Scepter

  • Location: Chapter 4, in Aerith’s Room in the Under Juno Inn.
  • Skill: Radiant Ward.
  • Proficiency Bonus: Finish off an enemy with a standard attack launched from within the ward.

4. Wizard’s Rod

  • Location: Chapter 7, near a rest bench on the “Hiker’s Trail” after Costa Del Sol.
  • Skill: Lustrous Shield.
  • Proficiency Bonus: Defend against an enemy’s attack (one time only while active).

5. Ceremonial Staff

  • Location: Chapter 10, to the left of the vending machine when you land at the Village of the Gi.
  • Skill: ATB Ward.
  • Proficiency Bonus: Activate the effects of the ward (one time only while ward is on the field).

6. Plumose Rod

  • Location: Chapter 12, return to Nibel after Costa Del Sol, complete “Lament of the Damned” and Combat Simulator missions to unlock Hojo’s Secret Lab.
  • Skill: Ray of Judgment.
  • Proficiency Bonus: Strike a staggered enemy.

7. Gambanteinn

  • Location: Chapter 13, after restoring architecture with Aerith, Yuffie, and Red, under the stairs after repairing a tower.
  • Skill: Noble Sacrifice.
  • Proficiency Bonus: Activate when an ally is in critical condition or unconscious.

Red XIII’s Battle Gear

1. Mythril Collar

  • Location: Default Weapon.
  • Skill: Stardust Ray.
  • Proficiency Bonus: Strike two or more enemies.

2. Renegade’s Collar

  • Location: Chapter 3, in the Mithril Mines after encountering the Turks, next to a Rest Bench.
  • Skill: Crescent Claw.
  • Proficiency Bonus: Finish off an enemy.

3. Silver Collar

  • Location: Chapter 6, win 1st place in the Run Wild Minigame in Costa Del Sol.
  • Skill: Chilling Roar.
  • Proficiency Bonus: Exploit an enemy’s weakness.

4. Amethyst Collar

  • Location: Chapter 7, in a cave after leaving Corel, in the first big room of a collapsed hallway.
  • Skill: Supernal Fervor.
  • Proficiency Bonus: Activate on a three-person party.

5. Golden Collar

  • Location: Chapter 9, inside the Gongaga Reactor control room, after Cait Sith’s water level remark.
  • Skill: Watcher’s Respite.
  • Proficiency Bonus: Activate when the Vengeance Gauge is full.

6. Mystic Collar

  • Location: Chapter 10, in the cave under Cosmo Canyon, after dropping a relic in front of Bugenhagen.
  • Skill: Watcher’s Spirit.
  • Proficiency Bonus: Activate when the Vengeance Gauge is full.

7. Slipstream Collar

  • Location: Chapter 13, after returning to Aerith and co, in the new structure on your left.
  • Skill: Reaper Touch.
  • Proficiency Bonus: Activate when HP is critically low.

Yuffie’s Ninja Gear

1. 4-Point Shuriken

  • Location: Default Weapon.
  • Skill: s (Presumably a placeholder or missing data).
  • Proficiency Bonus: s (Presumably a placeholder or missing data).

2. Savage Dagger

  • Location: Default Weapon.
  • Skill: Blindside.
  • Proficiency Bonus: Finish off an enemy.

3. Twin Viper

  • Location: Chapter 7, in the Corel mine after first using the Grappling Hook.
  • Skill: Windstorm.
  • Proficiency Bonus: Strike 2 or more enemies.

4. Bird of Prey

  • Location: Chapter 9, inside Cissnei’s house in Gongaga.
  • Skill: Doppelganger.
  • Proficiency Bonus: Finish off an enemy while the clone is present.

5. Crescent Sickle

  • Location: Chapter 10, Chocobo Training Course 1 in Cosmo Canyon by the Airfield.
  • Skill: Shooting Star.
  • Proficiency Bonus: Strike 2 or more enemies.

6. Crystalline Cross

  • Location: Chapter 12, after beating Rufus, next to the stairs upwards after chasing Cait Sith.
  • Skill: Banishment.
  • Proficiency Bonus: Strike an enemy with a Level III attack.

7. Fuma Shuriken

  • Location: Chapter 13, after the trials in the Temple of the Ancients, on the left up some stairs.
  • Skill: Purification.
  • Proficiency Bonus: Strike an enemy with a Level III attack.

Cait Sith’s Conjuring Implements

1. Yellow Megaphone

  • Location: Default Weapon.
  • Skill: Roll o’ the Dice.
  • Proficiency Bonus: Roll a 1, 3, or 6.

2. Iron Megaphone

  • Location: Default Weapon.
  • Skill: Fortune Telling.
  • Proficiency Bonus: Finish off an enemy.

3. Red Megaphone

  • Location: Before Chapter 10, first seen for purchase in Cosmo Canyon.
  • Skill: Moogle Kaboom.
  • Proficiency Bonus: Strike an enemy.

4. Resounding Megaphone

  • Location: Chapter 11, Nibelheim General Store.
  • Skill: Moogle Mine.
  • Proficiency Bonus: Stagger an enemy with a mine explosion.

5. Crystal Megaphone

  • Location: Chapter 10, in the Store Room at the top of Cosmo Canyon, unlocked after visiting Bugenhagen.
  • Skill: Moogle Magic.
  • Proficiency Bonus: Finish off an enemy.

6. Golden Megaphone

  • Location: Chapter 11, in the basement of Shinra Mansion, use your Moogle to grab a box and hit the switch to the left of the door.
  • Skill: Moogle Knuckle.
  • Proficiency Bonus: Strike a staggered enemy.

7. Gjallarhorn

  • Location: Chapter 11, collect 45 chocograss to acquire this weapon.
  • Skill: Lady Luck.
  • Proficiency Bonus: Activate on a three-person party.

There you have it: a comprehensive guide on how to get every FF7 Rebirth weapon, including where to find them, the skill they impart, and the rewards for proficiency. Armed with this information, you can ensure you don’t miss any cool weapons on your journey. But if you’re still finding combat tricky, check out our guide to all stats and status effects in Final Fantasy 7 Rebirth to level up your combat abilities.