The replayability of cooperative survival games like Return to Moria is such a huge part of their appeal, and having access to console commands only dials that up further. The developer commands essentially turn the whole experience into a sandbox in which you can bend the rules. Here we’ll list all the commands in the game, as well as detail what you need to do to get the debug console working in Return to Moria.
How to Get Debug Console in Return to Moria
As we’ve noted in our round-up of the best mods in the game, getting the debug console in Moria means downloading a mod. It’s very simple to install, and you can find it here. Once it’s up and running, opening the console is as simple as hitting F10. You can then enter a whole bunch of different commands to change up the game in various ways.
Return to Moria Console Commands
Here’s a full overview of all the console commands in Return to Moria via the Github page listed by mod-creator BestDaniel:
|Saves a screenshot in %localappdata%\Moria\Saved\BugIt, presumably for game testers to screenshot bugs
|Changes the current dwarf’s size, a value of 1 is “original” / “normal” size, anything below 1 is smaller, and anything larger is bigger.
|Assumed this executes a script?
|Damages the current character’s target
|The player’s current target will be removed from the game INCLUDING all instances of that. For example, if destorytarget is run on dirt, any mineable dirt or ore will be removed from the map meaning no more resources!!! Floors can be destroyed…
|Takes in a classname and (assumed) creates the class, haven’t gotten it to work
|Toggles enabling / disabling the debug camera which gives you free roaming through the level
Below are the commands from the FGKCheatManager